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【チャンネル名 GameLeap Valorant Pro Guides】
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Phoenix is just Team Liquid go Brrrrr
Breach 🔥
Please no more chamber nerf
IDK why people are hell bent on keeping chamber in a playable state. The characters kit inherently is bad for the game. Oppressive defensive and offensive utility, while also outright ignoring the economy system built into the game. Its not fair and its broken. He needs a complete rework or to be nerfed to oblivion being a niche skill pick. Not the hyper enabling pick he currently is. Make chamber unplayable, watch all the “high elo” players plummet out of their current ranks.
Viper is good when paired with another smoker
There is a fine line between killjoy being to overpowered. Her setups probably needs to stay off after a certain distance
Tbh they should just buff other sentinels
Chamber was way too op
cars dont win race.THE driver wins the race.
where cypher buff?
Killjoy need to get back to her initial release. Her nanoswarms should damage faster and have a little bit more damage per nanoswarm. Alarm bot needs to activate faster. Her ultimate range needs to be increased for about 10-15%. Her turret slow should be 50%. of movement speed.
Where can I see those stats?
If they make it so you can place his decoying in place instead of forcing it to walk it be nice
And make his ultimate and teleport make less noise
buff cypher
These are my takes on some matters:
– Chamber as of now doesn’t need nerfs; his sentinel counterparts however, desperately need buffs.
– KIlljoy needs at least a 1.5x range increase to her utility. Anyone affected by her Alarm Bot should be highlighted for 2 out of the 4 seconds (similar to Sova/Fade util). Her Turret should include a 50% slow with every shot hit (currently 29.5% I think).
– Cypher needs his camera to make less noise upon activation/deactivation, and needs to be smaller. His trips shouldn’t be activated by Fade Prowlers (since they technically should only make contact with living creatures, cause of fear n stuff). His cage should temporarily slow anyone who walks into them, and should be able to be picked up if not activated. Finally, his ult should include 3 blinks of the enemies over the course of 6 seconds(ish).
– Sage doesn’t need too much imo. Her Healing Orb should have its cooldown reduced from 45 to 35 seconds. Slow Orbs need to cost 150 each instead of 200. Finally, while this second one may be controversial, I think it would be incredibly interesting if Sage could place her wall vertically similar to how she did in “Warm Up”, with the height being that of 3 wall portions (A duration nerf may be needed to balance this lol).
– As of now at least, Yoru is really good, so I personally think he doesn’t need buffs (Around low-mid A tier imo). I just think that teams have yet to fully understand how his kit works and how to use him effectively. Maybe some nerfs to Initiators would help him and the other duelists out, but I’m not too sure on that (being an Initiator-main lol).
Chamber doesn’t need any more needs. These nerfs already increased pick rate of kj and cypher a little bit. Just give slight buffs to kj and cypher and all sentinels are perfectly balanced. I wouldn’t make any changes to sage to be honest
Pro play isn’t even what matters. 99% of people are playing solo or with friends as a duo, trio, etc just trying to climb ranked. Trying to balance for coordinated pro teams that spend their life playing the game is what can kill games. It’s more important for characters to be fun and balanced for solo/duo ranked play on every map. You shouldn’t buff characters because pros are picking them to win pro matches. Buff characters because they aren’t getting picked or have a low win percentage in solo/duo ranked! Yoro and Reyna are great for solo ranked players. If you buff them too much, they make ranked play unbalanced, yet nerfing a character like Chamber give ranked solo players one less opportunity to carry a team not pulling its weight. So what if it’s a character isn’t perfectly ideal for these ultra-micro managed teams to play against another ultra micro managed team? They aren’t playing for fun– but 99% of people are. Keep the game fun as a first priority.
great idea the chamber op having infinite bullets as long as you hit the shots and you get on miss
Skye needs a buff. I should be able to heal myself. Remove LOS on her heal and give me back my 3rd flash. Omen needs to be a little quicker with shorter animations. Cypher needs to be able to recall his utility from anywhere on the map. KJ should be able to pick up her nanos, or make it so that her utility doesn’t completely die if she leaves the area then comes back later. Brimstone really needs a smoke that refreshes, so if you smoke a site but your team goes to the other site he isn’t out of utility.
plot twist they didnt feel like buffing astra so they added pearl instead