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【チャンネル名 GameLeap Valorant Pro Guides】
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who should i unlock for solo Q i allready have fade, omen, yoru, chamber and soon kayo everyone says raze is strong but i dont feel like doing duelist maybe astra or skye
if its paper rex picking them it shouldnt count
Imagine this: Pure chaos on haven A site. A milion sound ques with falshes or mallys, smokes, gun shots etc. In all of this, yoru just tps into the backsite on atack. If u manage to coordonate that chaos, witch is hard, I admit it, Yoru might work
Your thumbnails are painfully awful to look at.
I started play chamber after the nerf and he is my favorite agent.😂
They do not need to nerf chamber again in a game where everyone has unique abilities some characters are going to be stronger then others what we are seening rn is the fact that the other characters lack something
i think the game will be in a very good place balance-wise for each role if chamber, fade, viper, and raze get tuned just a *little*, but who knows the new agent will probably end up throwing everything into chaos again so maybe it doesn’t matter either way
Does anyone knows, why my GMS soft soft is diffrent ?
What I would do with chamber is the op change as well as lengthen the pull out time of his headhunter. If he misses an op shot, he just pulls out his 8 shot guardian and can use that in a pinch. So many examples during champs. I do like how all agents have their maps where they do better than others with the only must pick being chamber really
I think chamber should just have his op firerate nerfed and maybe having 4 bullets just to make it not be a potenial auto win. All the sentinels feel weak because kayo just wipes out all their util so I think buffing sentinels would make it balanced. Nerfed characters are not fun to play and buffed characters are more fun to play
Why don’t they just give him a maximum range to be away from his alarm trap? And remove the slowness from his operator ult? It’s these serious hazards for movement that make him hold down areas so well. Either that or make his teleport have a trash delay like Yoru. His value comes from how instantaneously things activate and how far he can be from his util.
Even another idea is to have his trip go off with only sound but not indicate to the team if it has gone off or is broken. So anyone actually holding site can know people are nearby and slowed or broke the trip and it essentially destroys his ubiquitous presence on a choke point even if the entire enemy team is on the opposite site. Because that information is very useful and outshines cypher’s traps by being a version of the trap that is harder to shoot out (since it leaps at you if you don’t notice it)
I think a good Sage buff would be adding Cleansing buff to her heal. Ex. If it team gets concussed/flashed it gets negated if sage heals you. Plus when you revive give them an armor like how Reyna overheals. But this one will decay overtime. So basically it makes her revive more consistent.
The chamber nerfs we’re complete bullshit. They shouldn’t have touched the trademarks but rather worked with the guns. The op should have a way higher reload (after every shot) and the sherif should have a lower damage. The cost is better though. They also should’ve added 1 more ult point to the tour de force to make it even out with how powerful it is. The teleport is fine but trying to keep what makes him a sentinel is important and the removing a trademark was completely the wrong move. Maybe just a slight decrease in the range of the trademark would be fine.
What they need to do is to make agents unique per match. Make rank games with banning agents, and alternate picks. You can’t make all agents equal, 1 will always be better at the others depending on the map.
Kudos on blocking the score at the top with stats to avoild spoiling matches for everyone!