【視聴数 75128】
【チャンネル名 GameLeap Valorant Pro Guides】
【タグ valorant,valorant guide,valorant tier list,valorant agents tier list,valorant best agents,valorant pro tier list,valorant best agents tier list,valorant patch 5.03,valorant new tier list,valorant patch 5.03 notes,valorant patch 5.3,valorant patch 5.03 release date,valorant agent buffs,valorant buffs,valorant new buffs,valorant new buffs and nerfs,valorant buffs and nerfs,valorant new patch buffs and nerfs,valorant agent nerfs,valorant chamber,valorant 5.03】
85 percent of 999 is still a one shot 😂
Really Hate that it takes pro play pickrate to nerf agents lol
I feel like this is too much, and I’m not even a chamber player lol
For the teleport, I’d say either the radius decrease or the big cooldown when destroyed, having both will just make the placement too punishing .
And I would have put the Headhunter bullets at 125 maybe, though I’m fine with it cause god that ability infuriates me.
All the other nerfs seem good in my eyes, I like them. I feel like the ult with the nerf is what ultimates should be, and other ultimates should be buffed more than continuing to nerf the big sniper.
Cypher needs buffs ngl
Players are confused. The exact definition by Riot of what makes a Sentinel is as follows: “Sentinels are defensive experts who can lock down areas and watch flanks, both on Attacker and defender rounds.”
Now that we have this info in front of us, let’s take a look at what Chamber’s role is.
On defense, he actively holds areas with his superior firepower and quick escapes to prevent free aggression from enemies, along with a trap to keep an eye on areas that he isn’t actively watching.
On attack, he can play in two different styles. One one hand, he can lurk and actively hold a flank angle with his abilities, alongside his trap holding a separate area further away. On the other hand, he can work up with his team, trailing behind to maintain control of previously contested areas and angles while the rest of the team takes further control of the map.
With Sentinels if you run into their covered zone you are in a disadvantageous position, usually from the risk of needing to run through their utility where they can easily profit. The difference with Chamber is that he locks down areas with the threat of “if you push me you’re going to die, and I’m going to get away with it.” There’s no utility for him to profit off of, he *IS* the utility covering his zone. This does not mean he isn’t a Sentinel-Duelist hybrid, because the whole point of him is that he’s locking down areas with superior weaponry. He cannot create space like Duelists, he can only hold it, which is why at the end of the day he is a SENTINEL.
I don’t like chambers Rendezvous anchor nerf. I feel like the 30 sec cooldown is a a big problem, and the radius size is pretty big problem as well! And of course the 45 cooldown for when it gets destroyed.
I feel like all they need to do is the radius size in my opinion.
I feel like they need to lower the cost of Chamber’s trademark now. I also feel like the radius is overkill, especially considering the cooldown upon it getting destroyed. Bullets could also maybe be 125 each – Or they could go up in price.
The gun eq.uip times on chamber and neon are just insane. We just get a jett buff too where after the dash the equip time is reduced
I think this is like the Jett nerfs. Still pretty powerful but you need to think more and it’s less oppressive
IRL a leg shot is more likely to get you killed than a chest shot because of their is A LOT of veins and the chest bones actually protect you a lot
Dude I can only play chamber because of his tp-off angle positioning strategy. I guess I really need to work on my crosshair placement more and maybe learn to play other agents. 😂 Instalock chamber main here.
i think these changes are completely fine and needed. people have to understand that this is really for the competitive scene, where they want to see different styles. they need to nerf jett, astra, viper, and now chamber, because practically every single team picked these agents. i do think this isnt enough though, and they really need to buff the bottom tier agents (reyna, cypher, etc.) because people will just flock to the next best agent
Chamber got bodied pick rate definitely going way down.
Think it was way to much of a nerf
Still maining him, fuck it, make the OP a Marshal and I still main that french xD
As an ex jett main and current chamber main i agree he needs a nerf, but honestly valorant has a big problem with the op lately for such stupid reasons, like literally only 2 agents can op, the rest are simply 2 inefficient with the weapon compared to jett and chamber, they need to simply get rid of these tps/dashes, or make op usable for other agents, but that seems hard. It’s just weird that one of the strongest main weapons in the game can only be used by 2 agents and its so game breaking they keep on nerfing them lmao, what’s next another agent that can tp or smthing… It will be nerfed over and over 2 lmao
Riot should’ve removed the slow from the tour de force, cooldown should be 25s even when recalled before cooldown has ended, cooldown set to 30s when rendezvous is broken, radius size for rendezvous should be 15m, and there should be 2 trademarks that slows for 5s and sounds louder to enemies so it can be broken if ever heard. Lastly, headhunter should be 125 per bullet, only 50 bodyshot at any range due to it being called HEADhunter. It may seem like i went light on the nerfs but especially in low elo these hard nerfs basically make the character nearly unplayable. Chamber is a skill-based agent, so if you nerf it so hard, he will slowly become an f tier agent due to it only suiting the better players of the community. After this nerf i would probably go for a marshal instead of a headhunter, it has more bullets, shoots faster and if mastered could be better than any gun in the game and lets not forget its 250 creds cheaper
Keep chamber as before but his headhunter and pocket op can only be used when the golden stuff appears on the side of his screen
Never knew ability damage on legs were same as body. I have always aimed for the head anyways
I think this was a reasonable nerf, I think the headhunter price might be much but other than that it was pretty good