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【チャンネル名 GameLeap Valorant Pro Guides】
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Y reyna so under rated 😪 i love rna
They need to get back to Cypher’s trip wires and KJ’s turret still active when dead that will change the outcomes of Chamber’s pick rate
I would nerf Chamber Hard
2 Trips Again 200Creds per Bullet
9 Ult Points E Abiloty 5 Seconds Activate and then Tp ,like you press it and after 5 seconds you tp loger range of his tp . With these nerfs/buffs he could be a sentinel again
We need Jett buffs
Like 3 Smokes for 100 Creds and her dash has a 24 oder 36 sec window to dash
And the ohantom should get buffs
The Phantom can 1 tap enemys 50 meters away and after that it hits the enemy for 140
Bodyshot till 50 meters hit 50
At longer distances it hits only for 40
You sound like James Jonah Jameson and your spiderman is chamber, this menace needs to be put down even more. He obviously is out of control even after the nerf. People are “using vandal more because they need to peek into op of chamber” like i don’t get oping battle sages in the plat lobby. I’m barely managing my economy with him nowadays and re using my tp is another hassle. Bro I’m not a pro I don’t have time to relearn his kit again and again if they keep nerfing him to the ground. Can y’all just let him be at this point his six bullets costs more than a whole sheriff and these guys are still not satisfied :”).
Characters like Kay o are so strong with their kits but because their kit falls into a pool where many similar characters exists he doesn’t get as much criticism.
Maybe let more viable oping characters come into the game and then we’ll see.🤷♂️
Nerf chamber. Just nerf him.
Honestly I think they should just take his trap away give him some other ability and change his role from sentinel to duelist the only other thing with teleport that they could do is have a delay or prime like jetts dash, but honestly I’m not sure what they could do. Nerfing his teleport more might just not do anything. They could nerf the ult to where its giving marshal numbers instead of op and give him ammo back like jett but that would just kill him as a character. Maybe giving his ult a timer might do something but its all hard to tell and some changes I proposed sound a bit crazy 🤣.
What bout the part where my VC goes off without any reason and text chat disabled or delayed???
I mean what do u want with phantom does run and gun with that gun not gud already XD
Phantom should be more accurate like in any other game.
Thumbnail looking sussy💀
Meanwhile i get ban using such apps lol and riot be like and having the audacity to not ban any other people who promotes boosting their account like wtf
retqard
Its really about buffing the pther sentinals and not about nwrfing chamber cause even in the previous meta the sentinals were already powercrept and barelly used people used the astra/viper combo rather than a srntinal so i think the sentinals are jusy hella undrrpowered at yhis point
Change rate of fire for the vandal. Make it slightly slower so the 2shots head shot from phantom can come faster when the 1shot vandal is missed.
So.. Just make vandal even worse for spraying.
Why is it always matter on pro play? Not in general play this is why the game is so brain dead it always based on pro players
Make the phantom 140 at all ranges and 1 hit HS to 20/25m to make it perfect for clearing sites as a duellist. I’m so sick of getting 1 tapped from not even that far away and 140ing someone even though i crosshair placement/aim diffed the guy.
Fade small nerf idea:
When fade dies the utility she used before she died disappears.
they should just buff other agents not nerf chamber
i think a good nerf would be :
HEADHUNTER: irrespective of how many bullets chamber has in his headhunter magazine he has to reload after 4 bullets if less than 3 then no reload needed and the reload should be a long one like something that prevents him from instantly reloading and peeking and forces him to find cover to do so. Also he cannot reload till those 4 bullets have been fired. For an example lets say chamber has 8 bullets in his headhunter and he fires only 2, now he cannot reload his headhunter till he fires the rest of the 2 left in the first set of 4 bullets, if he fires no more headhunter bullets in the same round the 6 bullets left will be divided in a set of 4-2 when he spawns so that he has full magazine inside his headhunter when he spawns.
HIS ULTIMATE: give him even number of bullets like 4 or 6 and he has reload half way through i.e. at 2 or 3 bullets respectively and reload time should be similar to what i described for the headhunter.
now you guys get somewhat of an idea about the reload mechanic im talking about something along the lines of this will prevent him from being over aggressive
In my opnion this will allow him to get a few picks here and there and prevent him from just going on a killing frenzy in which he can wipe out a whole team with his utility if he is good at aiming i feel the tp range should be increased by a tiny bit like a metre or two so that he can scout more range the timer should be kept the same which will allow him to be a bit more aggressive but also hold him back once he tps or his tp is destroyed
Yo Coach Milfs great Video as always! My Idea in Balancing the Phantom, is to put the Headshot Killrange up to 30 meters or maybe like 25. It feels annoying to by a Rifle for 2.9k and still often loose gunfights vs guardians and bulldogs..