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Instead of nerfing any agents, can they just buff some of the weaker agents instead? I am still waiting for the Cypher buffs Riot talked about like months ago and there is nothing related to it yet. If they are just going to keep nerfing them to the point that they become like the already-weak agents, what is the purpose of Valorant’s concept then? The Sentinel class had been ignored pretty badly ngl… I hope we don’t get any more nerfs for Chamber or he too will end up in the same position as his fellow Sentinels in the future. 😑
(I am also quite excited to know more about the new controller agent though. As an Indian, it is a pleasant surprise to hear that he is most likely from India) 😀
I don’t think chamber can be nerfed. The agent revolves mostly around his guns and his TP. Without his trademark he’d still be fine. His utility is so strong that they cannot nerf his ult or his headhunter. I mean if they make his headhunter do the same damage as a normal sheriff it no longer makes sense to even buy it because a normal sheriff will have more bullets as compared to the 8 held by the headhunter or 6 in pistol rounds. The character in itself is way too strong and Riot knows it. With chamber virtually you won’t have a save round because by the time you go to a save round you will have 8 bullets for the headhunter and maybe his ultimate ready. Riot can nerf his TP or his trademark but the fact that there’s only so much you can nerf those two makes him very powerful. The only way Riot can nerf chamber is by buffing the other agents.
Chamber is a skill character imo. Only as good as the person playing him. Other characters need buffs. And the phantom ramge drop off needs to be higher, or neft the shit out of the recoil. Idk, but i hate being forced to use the vandal.
Man you are pro chamber hater :3
just make the chamber ult have 2 or max 3 bullets, the slow field is enough to stop pushes after 1 kill and he shouldn’t have an ult which consistently gets easy 4k or ven aces on every use.
chambers tp’s aren’t his problem its his pistol it’s far too op its so easy to win Eco’s with
The way I feel with vandal, is that there is an issue with thiz weapin since the very beginning. The spray pattern from bullet 2 to bullet 5 is a straight up line. So you only have to move your mouse down to control it, if your crosshair placement is correct. Being consistent with vandal has always been easier for me.
The Vandal Meta is allowing the Small Shield Meta to grow. Cuz you either get 1 tapped or live with 5hp if you get triple shot in the chest before you kill them. That’s why I’m still playing Phantom, to 1 tap those 125hp fools with a 140 shot 🤣
Chamber nerf, Sage buff, Jett Nerf, Phonix buff, Viper nerf. When the new controller comes just buff Viper if needed.
Phantom does not need a buff. Drop Phantom’s price to 2800.
State of Sage is really sad. Heal is barely usable. It’s slow. Doesn’t heal that much (60). It cool down of 45s. You can barely get another heal per round. Slow orbs are quite mediocre and on attack even worse. You can also bhop through slows if the slow is badly placed. Only good good ability is really the barrier. Give three slow orbs or lower the cost to 150. Probably the worst ability that cost 200.
Buffs are better than nerfs cause you’ll eventually reach the point where you just make people bad…
Look at KJ and Cypher they got nerfs now due to power creep are unplayable (I say as a KJ main) let’s buff others and see what things look like
What’s the update size?
WHY WHY WHY MORE NERFS TO CHAMBER BUFF THE OTHER AGENTS FOR CRYING OUT LOUD
Just add a banning of agents then the agent pickrate will be balanced
what’s the size of the update?
I honestly don’t think the weapons need to be touched. The Phantom is purely better close range and has enough advantages to cover the long range 2 hs con – such as no tracers spraying through smoke, easier to control recoil so increased spammability and faster recoil resets.
People avoid the Phantom because they want to avoid the 140 hs dmg frustration, but honestly I think if you put time to learn the Phantom and play to its strengths (depending on the map, angles you’re playing and agents ), it can be better than a vandal or pretty balanced.
Also headshots lead to aimpunch and it’s not so easy to follow up and just tap a head if u get 140ed early on, people forget that.
We need to buff the 3 sentinels and nerf chamber let’s talk about chamber nerf idea from ME so we all know that a free op is to overpowered my nerf idea is that chamer’s ult will not be accurate so those players have to learn to deal with it another nerf is that his teleport will take longer time like omen and yoru’s teleport for example when chamber teleport he is killable until he teleport out of it and the last nerf chamer’s head hunter won’t be able to use in pistol rounds and won’t be able to zoom in and decrease in bullets and make the price go up now talking about the buff we can give to our poor sentinels (not chamber) sage first her healing orb can overhear like Reyna and instead of 60% make it to 80% her wall durability will also increase so it’s harder to break only for enemy and sage’s slow orb will turn into freeze orb instead freeze any enemies that step onto it for 6 seconds her rez buff is that when she rez a teamate the enemies can not shoot the person that just got rez if they do they will die and the person who got rez won’t
We need to buff omens ult and need to buff Cypher and KJ a lot
to balance the phantom vs vandal, id just simply increase the vandal’s price to 3100. u will see pubs and teams do interesting eco choices to make.