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Chamber does not need another nerf lol, (I’m not a chamber main btw)
i just dont thing its a good idea to keep nerfing chamber until he becomes a slow and clunky agent and a total opposite for what his job Designed him for
i think the only choice here is to make massive changes to the other sentinels whether its buffs or reworks because believe it or not , having a reason to pick Cypher , Killjoy or Sage because of their unique “Buffs” they get in the future would take away a lot of chamber’s pickrate and make people have to choose one of the 4 sentinels that fits their play style
instead what they shouldn’t do at all is nerf chamber even more than where he is right now making him so clunky and unfun to play as and make it so the only reason to pick him is because of the value he generates instead of the fun factor of playing him , i think the last chamber nerfs were more than enough no matter if this sounds absurd or not … Just buff the other sentinels ….. its not so hard to make a decision like that XDDD
Nerf Raze. She shouldn’t be able to use her nade without a kill. And take away one of her satchels. Duelists should have the lower hand against sentinels in general. BUFF KJ AND CYPHER so that they can hold site for at least 15 secs.
I really don’t understand why most YT content creators for Valorant are crying so much over Chamber.
Jett in her prime dominated the pick rate even more, and was more oppressive in gameplay, as on average scoring more frags than the current Chamber does per match.
Why Chamber is picked in pro play so much is simple and straight-forward : Rendez-vous. What it does is simply too broken from a pro play perspective (Headhunter not OP its a gun that you can buy for 800, Tour de Force very good but also balanced expensive)
The important part is Chamber got nerfed in the wrong places. He could have solidified his role as a Sentinel with the 2 Trademarks, if the Rendezvous would have been nerfed instead.
And as it is now, Chamber is way more of a lurker-duelist than it is a Sentinel, when compared to all the other sentinel agents.
TLDR: for Chamber, please spread the idea of nerfing its Rendez-vous and reverting Trademark.
Yeahhh just go on and Nerf Chamber More and Let Cypher KJ and Sage sit like Ducks Around the Game , Bravo 🤌
just make the phantom like 100-150 credits less, enough so that its not something you can eco with but enough that if you’re a little short you can get that one extra piece of util with it.
I really don’t see chamber’s pick rate going down he has one of the best kits in the game
Still praying for Cypher/KJ buffs patch after patch.. sadge
Just give the phantom more silence and make it so it 20+ meters it’s silence
hitting someone in the head for 140/124 gotta be the most annoying thing ever that’s really why people don’t pick it also I find controlling the vandal to be easier
Chamber doesn’t need a nerf or buff he is perfect buff the other sentinels
I don’t agree. Chamber does not need a nerf, he needs a rework or some shit because he is a better duelist than others, but he is not really a sentinel (come on 1 slow trap). His tp needs to be like jett, you can’t use it twice without 2 kills. And between the vandal and phantom, the vandal will always be more picked in pro, because they have better shoots. But yeah témoigne make the phantom headshot at 140 or little less like 135 at all distance with a FIXED SPRAY. The spray gun will never be good unless the spray isn’t random.
Please read these changes for sentinel agents and tell me what you think: I think good buffs for cypher and kj would be:
increase hp on cypher spy cam since it only has like 1 health, decrease the cooldown of when his camera is destroyed from 45 seconds to maybe 25 or 20 seconds, and decrease cam recall cooldown from 15 secs to maybe 5 secs? Increase Trap wire length and make it go covert instantly and make the detection distance from 3m to 2m. Make windup time 2 seconds, and make cages slow enemies like before, And for the Ultimate make it reveal enemies for around 8 seconds but function like a sova recon dart, and for spy cam dart keep it as i t is where enemies have to remove it to stop pinging them but punish enemies for not removing the dart by getting slowed while they’re tagged by the dart.
For Killjoy increase proximity radius that she has to be in for her alarmbot and turret to be active from 40 meters to 45 or 50 meters, when shot by the turret increase slow to 35%, reduce nanoswarm detection radius to 2.5 meters instead of current 3.5, for lockdown increase health from 150 to 200 or 250, reduce lockdown windup time to 10 seconds or 11 seconds from current 13 so it is harder to destroy it with lineups.
And some buffs for sage should be increase healing orb max healing from 60 to 80, and increase wall duration from 40 to 45 seconds, just 5 seconds more, and maybe reduce healing restock from 45 to 40 seconds.
Honestley, chamber is an agent that is hard to come up with nerfs for, Tp cooldown is good now and getting punished for Anchors getting destroyed with a big cooldown makes you pay more attention, his headhunter nerf to bullet price is good, and you do need to hit your shots to get value out of headhunter, his trademark is ok with current nerfs which reduced slow duration, the only nerf I can think of is his tour de force, maybe reduce the radius on the slow field but only on his ult , and again only for his ult reduce slow duration from current 6 seconds to 3 seconds leave the trademark slow as it is at 6 seconds and reduce tour de force slow to 3 seconds.
I get to watch this after i watch prx vs tl perfect
I love how the pros are blatantly using esp and no one sees it 😅 my favorite part of the update will be if all the cheaters get banned then I’ll get back in
A think A LOT OF problems would be solved if Chamber was removed from the game….but thats not an option either
I really wish they would buff killjoy with larger/unlimited range on her bots and the ability to set off her mollies without having to be looking directly at it.
I like the phantom a lot because I have an easier time controlling it, but when I’m like 15 feet from someone and dink them for 140 it makes me wanna throw my pc through the window 😅
Phantom buff: remove dmg dropoff still no 1 shot headshot, increase price of the Vandal by 200 and extend its magazine to 30 instead of 25.
The more money you pay the more money you risk,same as the OP you pay more money for 1 shot kill but u better have the skill for it,same on the Vandal if u want those sweet headshots and 1 taps better be ready to risk the $.
Buffs/ reworks to both dualists and sentinels would definitely eat away at Chamber’s pickrate and I think that’s the best way to go, otherwise chamber could become an agent that’s far too clunky and unforgiving for people to use unless they’re already godlike mechanically.