【視聴数 86193】
【チャンネル名 GameLeap Valorant Pro Guides】
【タグ valorant,valorant guide,valorant tier list,valorant patch 5.05,valorant patch 5.05 notes,valorant patch 5.04 release date,valorant buffs,valorant 5.05 meta,valorant 5.05 patch notes,valorant 5.05 patch,valorant 5.05 live,valorant patch 5.05 tier list,valorant new game mode,valorant act 2 battle pass,valorant 5.05 skins,valorant new crosshair,5.05 valorant,valorant patch 5.06,valorant 5.06,valorant patch leaks,valorant 5.06 leaks,valorant 5.06 patch notes】
That’s easy either make the ct and t buy menù or make the phantom 2800 everything is gona be right
Killjoy buffs: remove the alarmbot range and lower the weakness of her ult at least it can be destroyed with everything
Cypher buffs, maybe 3 tripwire ,shorter cooldown on cam, cage buffs maybe it could fragile debuffing. It would be a pretty nice combo, like u want to push trou a cage+wire combo and if you dont shoot the wire it will punishes you 2x the damage bc of the cage . Chamber is fine time to buff the others, sage is fine too
Only way chamber gets out of meta is by making another agent that can op. He has a pocket guardian if he misses and can reposition quickly no one else can come close to his potential with a sniper.
When does the hurm game mode come out
I think Riot should either lean into the deulist aspect of chamber and replace his trip with something or rework him so he’s more of a sentinel. Doing the first could lead to more play for the other sentinels since they would be more needed than they are now. Alternatively, doing the second could just reduce his power but I think it would require extensive changes that fundamentally change the how the character is played. Basically, I’m advocating that riot should either align his kit with his designated role or change his role so it matched how people use the agent.
for chamber reduce the dmg of his pistol, increase phantom dmg by 2 on all hits, cypher shorter cooldown on camera and reusable trips and cages with cooldown
nice clickbait
They not gonna nerf Chamber again. I see them finally buffing(or undoing) KJs and Sage Nerfs.
There comes a point when things become too balanced they become stagnant and boring.
Chamber is really only a good agent if your good mechanically i feel with his nerfs he is in a really good spot for non pro play but I guess for pro play he’s still really good.
so what if vandal is picked more….. doesn’t mean. u gotta nerf
so what if chamber haa highest pick…
someone else will have higher pick…so ull keep on nerfing nd keep this nerf cycle going?lol
“Make sure you watch the finals”
Me: Cries in school
There’s not even any leaks he’s just going over stats
I think people use vandal simply for the satisfaction or skins lol
Make phantoms second shot have even less spread. That way it can 2 shot headshot consistently at greater range.
another click bait title
Heres my 5.06 wish list:
Reduce the power of chambers Teleport. Either remove the cooldown mechanic, or reduce the distance again or increase the cooldown further.
Changes to Tour de Fource (TDF):
TDF starts with 3 rounds, every time chamber gets a kill, he is refunded with 1 more round to a total of 5 rounds.
Changes to trip mine: Trip mine LOS needs updates, and needs to be a flat ring, not a dome. Also radius needs to be reduced.
Other changes:
More unified flashbangs. Initiator flashes out class duelist flashes heavily. Making phoenix flash faster is a band-aid and promotes negative gameplay. Skye flash, and Breach flash especially are way too hard to react to. To the point that its often better to wait out the flash if you anticipate it coming, than to try to dodge it. The speed of these flashes combined with how LONG they flash you for are a problem. Making Phoenix flash faster is a step in the wrong direction regarding this.
For the guns, wait to see how a nerfed chamber affects them. To all the people saying they don’t want him to be unplayable, the fact that his existence is warping multiple other character classes, and may even be having an effect on weapon buys puts him in a category where I think we can deprioritize his player base, since it seems EVERYONE is becoming part of his player base. “Must pick” characters are bad for this game’s health, he needs to be eliminated as he is now and built back up from the ground to fit into a healthier meta. Not a meta that he controls.
phantom buffs doesnt make any sense to me, the only advantage of using vandal is that one shot kill potential other than that in every other category phantom is better like mag size, no tracers, better first shot accuracy, better recoil pattern, CS tackled this problem by side based guns where Ak has one shot potential but u have to play with M4 on CT side, as playerbase evolves, everyone will prefer to play vandal as it awards ur mechanic like CH placement and tapping
Stop nerfing chamber for fucks sake
For me the Phantom is way inferior when bursting (3-5 bullets). Yes the fire rate is faster, the spray transfers are usually crazier, but the reality is most kills at a high level are made through one taps or bursts. The Vandal’s burst is super reliable. I never really got used to the phantom because I value crosshair placement and tapping over sprays and flicks.