【視聴数 66509】
【チャンネル名 GameLeap Valorant Pro Guides】
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cham does not need a nerf
Chamber: 6 bullets, each costing 100
Cypher: Trips becomes one wall of trips that get destroyed the same way, ult reveals enemies like a sova dart
Killjoy: Ult has more ‘hp’ OR bot and turret has no limitation for range
Sage: Heal gives 75hp
make cypher ult just see enemy’s 24/7
buff neon ⚡
kinda obv that killjoy needs just a bit more range on her turret-alarm bot, or just the ability to pick the goddamn swarms up… ( not to keep it next round- but to at least utilize the cash invested when the enemy attackers decide to push a different site )
#NerfChamber
I think Riot should nerf him so he only have 2 bullets in his ult, but if you get a kill with the ult you get the bullet you shot back, his Headhunter should have 5 bullets
Am i the only one that think chamber is in a good spot now and the only thing wrong with him is that the other sentinals is worse?
tournaments looks like arena/fncs of fortnite
i would nerf chamber by making his placeable devices like Sypher. so he will need to stay close and aim at the device to pick it up back instead of picking it back from any point on the map like his teleport devices. like Sypher need to stay close to his traps and camera to pick it up then do the same for chamber teleport device and trap.
Guess Cypher’s buff for me should be:
-His trap wires detonate faster and slows + damages enemies significantly. More enemies trapped, faster detonation time. If they do escape the wire, the detection lingers for 5 seconds more.
-Cyber cage: add one more cyber cage and should last a bit longer, you know for covering, one ways and stuff.
-Cypher cam: while being monitored, enemies can be seen by Cypher and nearby allies thru walls. Though his marking darts will be removed and the enemies will be warned that they are being spied on. When camera is destroyed, its cooldown is a bit longer than the usual.
Edit: Right clicks give Cypher additional distance in placing his camera.
-Ult: While still having the same function, the detection lasts a bit longer for his allies but longer for Cypher. An added debuff will be placed on the enemy, jamming their hud or with similar effect.
I’m playing in tournament mode just like you cause no friends. At the same time I want Riot to fix Sova cause he got nerfed for no reason tbh.
I believe the issue that we have seen mainly in unbalanced agents is that the stronger agents in the meta boast 2 main things: Value, and Evasiveness. And the agents that can have both are at the top, which was why jett op was so op before chamber existed , same with chamber. His tp is the most broken part coz he is allowed to essentially just disengage instantly, and allows chamber mains to slack off and take aggressive duels with little scratch, which other agents can’t do. Similarly fades util has too much value, and they even nerfed sovas shock darts so she has essentially no solid head on competition in her department. Now look at cypher his util has barely any value , as they can easily be worked around and it won’t rlly affect much even if he knows where ppl are coz he can’t play off that info and he can’t hold down a site either. Same with yoru he doesn’t have enough value and needs a whole 5 stack to work around him. His tp can reposition him, but it isn’t as evasive as jett dash, aggro flash tp is flawed because of easy anti flash against him, leaving him in a stuck position where he can’t rlly do much. The issue isn’t his flash it’s the way he works and relies on team mates too much. He can’t rlly entry properly unlike the likes of say jett or raze because even his clone has easy work around and his ult is too situational and is only useful to get back spike or be a glorified sova drone or be red and ethos finding animation cancels.
for kj they can make the range a percentage instead of a constant
ex: she can be away from her util aroun 50% across the map instead of she can be away from her util 100meters
This will make her slightly less consistent and for non kj mains make it harder to predict where she could be but hey more learning/ extra layer of skill to adapt to and master is nice in val
Cypher trip wires can be buffed by making them invulnerable to ally damage (raze made) but enemy utility should still break them since it’s a fair exchange of utilities and info is also gained
For cypher can this 3 thing make him balanced :
His tripwire cant be destroy by teammate
He can pick his camera and trip wire from any location with F
nerf chamber i hate that almost nothing has changed w/ the nerf that was given before
I wish Cypher cages can be picked again just like Vipers orb.
when new agent will be released…
Neon needs nerf.. her ult is bs.. it is just too powerful in immortal/apex players .. just consider one round gone if you have no kayo on team
I don’t mind playing with you as your friend but I’m silver