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Good changes but the fragile is now a bit too expensive. Taking it down 25 creds would help I think considering you can’t reload. But all the other nerds are great!
atlast !the headhunter nerf is good its like chamber always have a guardian
As a chamber main I agree with most of the changes except the bullet cost. We already were spending 100 israeli dollars to nothing every time we miss. Everytime you miss a headshot and kill an enemy with 3 bodyshots you will spend 450 ¥. 1 headshot vs 3 bodyshots difference is 300 ₩. And it is a very serious punishment considering you might miss nonrefundable or generatable bullets in the process. Keep in mind that bullets are still capped at 8. A kill for 150 £ does not sound so rewarding for a clean kill by a very risky gun. In addition to that Chamber is the one who has to save money for operator. Maybe cost increase was needed, yet 50% cost is way too radical.
In addition to that I was hoping that they will return the second trap. Chamber was more of a weird duelist than a sentinel. At least he was not playing like a sentinel. Outshooting enemies with free picks is not what sentinels are known for. With all these nerfs and addition of the second trap he could become a modest sentinel and slow down the push, win time for his team to rotate. At least that is what you expect from sentinels.
Also I was dissapointed that they did not buff/rework Cypher. I am affraid that all sentinels will be too weak to pick them or KJ will become meta once again. I hate playing KJ so much. She is neither as demanding for mechanical skills as Chamber, nor for intellectual skills / memory as Cypher (sorry KJ mains, at least having a degenerative main is not bad as long as it works). If these nerfs will be found to be too harsh I guess there will be no healthy pick in a sentinel role
As a chamber main this nerfs hits hard, rito please have mercy on chimmi.
no buffs to raze ult? lmao rip
RIP chamber .. was a pleasure.
Do we think chamber is dead, or is he still viable?
Why do they have to do jett like that 💀
Now I can’t TP from B to A on Bind
Me talking to a Facebook group that chambers teleportation should be lowered cuz what if you’re surrounded with enemies you can’t tp back for another 20 secs but tf RIOT DID THE EXACT OPPOSITE
For a full kit nerf that’s actually really fair and it won’t kill chamber it will just make him balanced and less brain dead
I have no clue what’s running through riots head like 150 for 1 bullet so your telling me on defense I can only buy 2 bullets without sheilds and u give me 1 fucking trip with only 6 seconds to slow
Alt title:- *Chamber mains crying in corner*
The price increase is fair, comparing to other sentinels. On gun rounds all Chamber would have to spend moneywise is just throw down his 200 credit ability, not using headhunter at all. Insane for building economy
I honestly think Headhunter price change is 100% fair. You’re not gonna be overpowering on round 1 anymore. + as yall said you actually need to think about when to buy that damn crap instead of buying it every round you have a bit of money left.
Chamber’s kit needs a rework rather than nerfs or buffs, the way it’s currently designed he’s either going to be perma-highest pickrate or unplayable.
Not even jett get’s completely free peaks and she has to peak in accordance with directional dash… once*… within a 12s timeframe. Getting the best free peaks in the game combined with being able to indefinitely control the most aggro angles in the game every round with no risk is insane. That alone would get him picked and they gave him good space control and 2 insane weapons on top.
It’s just not good game design, aggro play is usually designed around being incredibly difficult to pull off, it sucks ass to play against risk free, max aggro, zero skill characters in any game… and they put him in a game designed around low ttk and gave the dude a better op.
riot games should nerf his trademark slow time than just removing his trademark
they used the astra treatment on chamber 🙁
Why is it that when they buff somebody its very small but when they nerf someone its like every ability
The headhunter thing is way too much. 2 bullets less in first round and spending for full ammo 1200 instead of 800 makes it hard to use in eco rounds. And that is obviously the best use of the ability. Making the duration that it needs to get ready to fire after being taken out longer would be a much fairer nerf in my opinion. The rest of the nerfs are good. If they bring it like that chamber would go strait to the bottom