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【チャンネル名 Thinking Man’s Valorant】
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I think the tp and the ability to escape without consecuences is the real problem, maybe if they nerf the tp speed and make it like yoru, then chamber wont be broken anymore
So tell me thinking man what is the best piece of utility in the game ?
Op + headhunter+ shorty best chamber combo guns hehe
I think the most important thing to look at is conversion. Something I always use to assess the strength of something in the competitive games I have played. I think in this topic this could be a statistic such as “Gun/Ability bought that achieved first blood in a winning eco round” and/or “Gun/Ability bought that achieved the most kills in a winning eco round” and/or “Gun/Ability that converted to an upgraded gun in a winning eco round”. Ults of course would be included in these stats. The combination of these stats could be a real indicator of what is strong/consistent/high variance to take into an eco round. May also include contributors to those kills such as Smokes and Flashes.
I mainly use conversion in League of Legends when I played to assess when runes and items could be useful. It was always important to know what my runes and items converted into and if that was a tangible consistent advantage or high variance.
Headhunter to me is a high variance ability, relies on a lot on the players mechanical ability but can reach some of the highest highs in it’s price range and can be a win-more and safety mechanism for chamber. For instance when he sits in an off angle with an operator and misses he can pull out his Headhunter get a kill and still Rendezvous out. It gives him an opportunity to salvage a misplay like his Rendezvous does but slightly differently. It also allows him to get an additional kill after his operator shot before he teleports away equating to a win-more mechanic you might see in other games.
Overall a high variance ability that is worth buying relative to it’s risk. If you need a high risk, high reward round, such as an eco towards the end of a game your about to lose and you need convert on a round. It might be best to invest in more Headhunter bullets. If you can afford to lose the eco convincingly, then going for something more consistent to help you deal some economic damage with a slimmer chance of winning the round but losing less might be the better option.
the headhunter is op because tenz said it was!!!!
There is simply no worse feeling than having your 2900 credit rifle defeated by a single 150 credit shot
The problem I find with this deduction is also not recognizing that eco rounds are also mostly tied to the balancing of the eco guns themselves rather than only to chamber. It could also be the map difference. I’d be curious to see what splits eco round wr was when it was around compared to other maps, especially since there were a lot more tight angles which = better classic right clicks. A lot of the maps have more open space (fracture, pearl, breeze of the newest) so I’d argue it’s harder to win ecos on these maps (Yes, there is the ONE hallway in pearl that has tight corners) than it is with older maps such as split, ascent, or haven. (the actual sites themselves are very close quarters, but the spaces leading to them are open). One other problem is the lack of also acknowledging 1. Other agents kills with their abilities vs their overall kills, and 2. the kills that the headhunter is getting. Often times it’s in clutch situations that the headhunter shines because of its quick switch time, and it’s one tap from anywhere. I don’t think it’s broken but I think perhaps it’s not being given all the credit it’s due
you can tell mi what ever you want, i dont see the reason why damage of that pistol doesnt drop after 30 metars and why it need to have zoom of a guardian.
For me it never was the damage, but the pull out time. If i remember it’s even faster than switching to a classic. It’s really nice when you have an op and have to quickly kill another one
I feel like the biggest thing and its present in clips like the yay 6 shot ace is that he is hard winning rounds no other character would have any business winning like they just just lost round 1 and they pretty much have a jett with ult round 2 going around 1 tapping everyone without making some kind of play first to be rewarded
This breakdown absolutely switched my belief on the HH. Not OP
It is overrated but I still think in the right hands this ability is far and wide the best
I don’t get why people hate on skyes heal, other than that you can’t heal yourself it’s better than sages in every way
I dont think it’s one of the best abilities in the game but its one of the scariest for me
I mean Headhunter used to be reasonable with 100 credit each bullet, the only problem with chamber is that op teleport but riot refuse to nerf it because it is his “identity” so they nerf every else and now he’s in a awkward spot where that annoying tp still there but his kit feel underwhelming in team setup.
When I saw the thumbnail I thought you were talking about the ult, and I thought how is that thing overrated? That shit is the most overpowered ult in game, which also has the ability to swing eco rounds.
I have thought exactly this since the price increase , only useful on eco rounds now not pistol
I think the data showing a higher eco round winrate percentage for 2021 Champions might also be related to the fact that for eco rounds most teams try to come up with unique strategies to catch opponents off guard and win fights with lesser guns. This normally means designing trap plays focused on cool bits of utility usage. As strong as the headhunter may be, it is still the lesser gun compared to a phantom or a vandal, so I think in certain cases teams might be better off with the additional utility of a different agent in said eco rounds.
As always, amazing content Mr. Thinking Man’s Valorant!
YAY
Finally someone that agrees with me