【視聴数 16888】
【チャンネル名 Retromation】
【タグ brotato,let’s play brotato,let’s try brotato,games like vampire survivors,vampire survivors,let’s play brotato part 1,brotato review,brotato preview,brotato game,brotato gameplay,brotato retromation,brotato early access】
Multitasker is still broken I see
Never been a problem that couldn’t be solved by 12 dudes with pointy stick on a horse
I have too many hours in TABS on
did you notice that the flying enemies never ever shoots the red ball??? how?
This is just Speedy but with 12 arms
they only shoot when hit by ranged weapons no melee to help make melee runs easier and more practical
Did this couple of days ago, glad to see you try it!
Enjoying these runs. Any good 2 weapon type of runs? Normally, it’s just a single weapon type. Or is it that those are to easy?
A wave 1 crate that gave an xp gain item is pretty snazzy luck, honestly.
I have been thinking about the whole item pool situation and that it is a lot harder to find specific items for certain builds, even if they are only blue. Sometimes it is just bad luck, but the “missing” part feels a lot more consistent nowadays. What if there were 5 slots in the shop per reroll? Maybe after a certain wave, maybe as a unique item, maybe connected to bunny? But that may be too powerful after all.
On runs like this were you find multiple infinitely scaling items I’m quite sad you don’t play endless, but I get that you don’t find it appealing.
I wanna see a loud run from ya again
A morningstar weapon would be cool in this game, like swinging it in a small circle.
A thought about how to fix the item pool situation:
create a secondary priority tag system for weapons, so that items that would be good for a certain weapon you have are a more likely (but not as much more likely as character tags) to appear in shops.
Another thought while you were checking the damage totals on items: it’d be cool to see a tracker for XP items telling us how much extra experience they gave throughout the run
the more items are added to the pool the less chances you have to find specific ones per run. Being able to ban tags or a number of items is beggining to sound atractive.
Good Run
2 ideas I had for challenge “theme” runs are a Wildling run where you can’t take any items that are above tier 2 to match the weapon restriction. And similarly, a Knight run where you can’t take any items that are under tier 2 like that character’s weapon restriction.
would be more interesting if it was an endless run so we’ve more of an idea as to how things stack up and if it really is an amazing run or not.
Don’t know if you like this but;
Pick what ever character and weapon with the challenge you must take every crate (so no recycling of the reward).
I think the game got more interesting indeed, not easy or harder. I can hear it in your voice where you actually are thinking and engaged since the patch came out.