【視聴数 43558】
【チャンネル名 JaWoodle】
【タグ 7 days to die,7 days,7 days to die gameplay,7dtd,7d2d,gameplay,lets play,base,alpha 21,7 days a21,7 days to die a21,7 days to die alpha 21,a21,jawoodle,7 days to die a21 best base,7 days a21 base,7 days to die base building,7 days to die tips and tricks,7 days to die tutorial,7 days to die underground base,7 days to die underwater base,7 days to die base,7 days to die update,7 days to die horde base,7 days to die mods,7 days to die console】
YES WE LOVE JAWOODLE PARK!!!
Every 7D2D YouTuber: pls fix the water physics.
The Fun Pimps: OK, done.
Every 7D2D YouTuber: hey…… let’s go break it.
😂
THP did it! with the newest update they fixed spawning excessive distances from the trader in a new world 😀 so when I tested it I spawned 3k from the trader instead of 1.5k isn’t that great! 😀 lol
For the first 12 minutes of this video, I was screaming, “The door! It’s the door! The water’s flow mechanics are coming through the door.”
But I never would have thought of using the sheets in the doorframe like that. I absolutely love these videos, that show all the testing and problem-solving in real time.
brilliant josh i am going to start calling you Jaengineer
You should have put the sheet sandwich underneath your feet then you could have built on top of the top sheet.
UNDA DAH SEA…
You might need really thick walls. The game is probably calculating how many water blocks are within the area of a block being removed and that determines if the space gets filled and then that changes the number of water blocks so that fills the other blocks. That might be why you can’t fill a huge space by just dumping a bucket of water. I would guess if you had walls that where like 4 blocks thick it wouldn’t fill the space.
What if you dig a hole on dryland build your base in hole then flood the hole with a canal from a lake.
My worry is that I build an underwater base and log out, only to come back to a flooded room. Either because the code was changed for another small update or because the program re-figures “where the water is supposed to be”
Couldn’t you just make a grid with the flats as verticals and de water it before building the structure itself
I’m wondering, if you made a floating base on top of the sheets which would create a non-water layer beneath the box, if you could then hollow out the box?
The realistic way to do this, and probably fix the flooding in issue would be to dig a tunnel at the bottom of the lake and make it U shaped so you open a hatch to enter from below. If you want an especially well hidden base make the entrance tunnel deeper so your whole base above the U shape will be under the dirt on the bottom of the lake.
That door fucked you everytime. you could also try having the door as a hatch on the roof. if water is supposed to be “realistic now it streaming from the roof into a pool should work.
Let Cap00 know that you kinda figured it out
the pimps said the water can now share a block with a building block… thats why there is allways more water when you pick up blocks… because they where soaked with water…
You need an underground tunnel that leads from shore to under the base.
Maybe a U shaped water lock will stop the transfer of gases. That how my toilet works
If you upgraded the outside uou can’t pick it up making things easier
Hey Josh, an idea of mine that seems like it could possibly work better but i cant take the time to test it just yet with my current work schedule. Maybe try starting the underwater build with 2 inverted sheets, place the door on the outside like you did and make the solid cube to your size preference. Then try removing the interior blocks. The random floodings may be some buggy water pathing due to the water pocket you dug below causing havoc somehow since the game detects water both above and below the blocks. Just a theory.