【視聴数 31149】
【チャンネル名 Mrhappy1227】
【タグ Square,Enix,Mrhappy,Game,Games,Gaming,MMO,RPG,MMORPG,FF,Final,Fantasy,Final Fantasy,FF14,FFXIV,Final Fantasy 14,Final Fantasy XIV,Guide,Tips,Tricks,How To,Lets,Play,Lets Play,Rubicante,Rubicante EX,Rubicante Extreme,Mount,Ordeals,Mount Ordeals,Mount Ordeals EX,Mount Ordeals Extreme,Patch 6.3,Patch 6.3 Trial,Patch 6.3 Trial EX,Patch 6.3 Trial Extreme,Extreme Trial Guide,Rubicante EX Trial Guide,Mount Ordeals EX Trial Guide】
Banger song
Thank you for this guide! Very clean.
How many totems does it drop? One or two per clear?
Saw enrage on this doing it blind day 1 so glad I can watch this to clean stuff up 🙂
Oh Mr Happy, you make me happy. I am so glad you posted this clear concise guide, I cleared it a couple of times yesterday on patch day and I’m still struggling with the rotating circles and fuses part and following others which isn’t always ideal, hoping to understand the mech for myself. Ty for taking time to make this guide^^
wait, this diagram for flamespire brand makes no sense. just go with clock spots and have the people with flares go clockwise as needed while the stack group runs directly to the center, followed by everyone going back to clock spots for the spread. this formation puts the stack group way too close to the tank flares and over complicates things. like there is a reason there are 4 safe spots on the outside of the arena.
i’ll always say this. i cant stand markers. just because its so distracting for me.
Hard to explain the way I do 6th purgation with full uptime without drawing but… I’ll try.
1. Figure out which fuse is a cone (follow one and swap if it’s a box).
2. Keep in mind their 90 degree configuration – that is, is the cone the left or right fuse in the / formation.
3. Once you’re at the cone, go away from the other fuse (if the cone is the left fuse, go further left – if the cone is the right fuse, go further right).
4. The ideal max melee position is slightly more than 45 degrees off from the cone. So if the cone is north (and the right fuse), you want to be slightly more east than northeast at max melee. This is because the box can be northwest, west or southwest depending on the formation of the fuse.
I am so sorry Haps, but… I got a migraine trying to understand this and it doesn’t click at all. I’m not capable of understanding this in the way you explained it, I guess.
Those calls with the lines really helped ease the pain of trying to read some of those lines, thanks bud!
It’s always nice to reassured I’m too shit to do extremes lol
This HAS to be the worst flamespire brand strat. I actively can’t think of a more over-complicated strat.
Everyone! Do not use mr happy’s flamespire strat! There are so Many easier ways than this! I dont know What the fuck mr happy is thinking.
the tether strat is bad, you need to split up the tethers, otherwise there is a chance for the next 2 players to get the same tether and you will explode, just seperate them a bit to the left and to the right, is not hard
Yukizuri has a video with a bit better explained flamespire that does not kill the party in PF, but I like this vid on explaining purgation. 😀 My brain just cannot deal with that part, i needed some sort of system behind it to make it happen.