【視聴数 31128】
【チャンネル名 Daggz】
【タグ The Backrooms,Backrooms,Kane Pixels,The Backrooms Found Footage,Escape the Backrooms,The Backrooms game,Backrooms games,Backrooms Multiplayer,Backrooms memes,Fancy,Fancy Backrooms,Daggz,Daggz FNaF,Mascot Horror,Indie horror,Fnaf,Five nights at freddy’s,fnaf movie,pastra,uhyeah,davidbaron,astralspiff,Horror Games,Garten of BanBan,Roblox,Roblox Horror,anemoiapolis,liminal,liminal space,roblox apeirophobia,apeirophobia,roblox backrooms,doors】
I’d love to see you do something similar for scp inspired games
hey daggz, can you please tell me what editor you use to make your videos?
Take a shot everytime Daggz says “Backrooms”
This guy is extremely underrated. I’ve been here since the original Backrooms video, which was an awesome analyzation of the concept of infinite, mysterious levels—seemingly located outside of time and space—as well as a fantastic look at liminal spaces overall! Glad to see you’re still cracking out awesome content, especially covering the Backrooms. Wishing nothing but the best for your future Daggz!
nice vid but your voiceover levels were all over the place. In Premiere there’s an effect called “vocal enhancer” that can fix that, or there’s Levelator if you dont have premiere
the real backrooms experience is having to play the same terrible game over and over
I like how in the 1998 section the mic icon was picking up the audio from the voice over. Neat editing detail 👌
I Hope the backrooms can filter itself over time and settle on a few really good games and media so that it starts a new (better) genre. Maybe even enter the broader social sphere and stay in it!
Im so happy that there’s someone talking about these strange games. Some are good, and others are- not. So happy ur talking about this
i think a good way to capture the backrooms in a game could be a roguelike with nonlinear level order, a bit like the binding of isaac (which i have not played so that may not be 100% accurate)
Hey there! Creator of “Enter The Backrooms” here. Just wanted to say I really appreciated you putting so much effort into this video and for your criticisms of my game. I’m really grateful you tried it at all, especially with its high price point. It warmed my heart when you noted how you could see the high effort I put into the game, as that was the reason for the high price. What made things even worse is that, in my lack of experience as a game developer, I decided to make Enter The Backrooms without an engine, which means despite my efforts, the game has technical flaws and limitations that most games nowadays don’t.
You’re definitely right that Enter The Backrooms can get slow and repetitive, and depending on what you’re looking for in a Backrooms experience, it’s completely valid to say this makes it an unenjoyable game, especially if the procedural generation doesn’t treat you kindly. It doesn’t help that, as you stated, the gameplay remains the same: find exits, collect items, avoid entities. I tried my best to enhance that gameplay loop with things like level events, sub-levels, hallucinations, entities, and generated structures, but for some players, those features only serve to mask an underwhelming experience. Most of the players I’ve heard from admit the game takes a while to get into and it’d be unfair for me to expect all players to put themselves through intentionally-designed-to-be-repetitive gameplay.
One thing to note is that using Sandbox Mode to jump around levels gives you a pretty surface-level experience of the game, but I can’t blame you for trying to get a quick feel for my game when you had so much more content to cover. I was a little sad to hear you thought the levels felt very similar, as designing levels and implementing their generation was the most time-consuming part of development, but to each their own! After all, there are only so many ways you can arrange walls and have players walk around them, even if levels have distinct textures, ambiance, etc.
All that to say thanks for playing my game and for the honest feedback! Working on Enter The Backrooms was a wild ride that helped me connect with new people, gain valuable experience, and learn where I need to grow as a developer (step one: use a game engine!). Even if the game is less than stellar, I’m proud of what I did given my limitations and I’m excited to see how my experiences with the game will set up opportunities in the future. I’m using the money from ETB to pay for my Computer Science / Math degrees, so your support is very much appreciated! All the best in your YouTube journey! 🙂
but can it beat goku tho
Is this a reupload?
At least all of these games are so short you can refund them after beating them
Watch WorstPremadeEvers videos on inside the backrooms, play it like them, and you will enjoy it
Anyone remember that one sence in spongebob where Mrs Puff goes insane in a yellow insane asylum
Not even Close to the best horror game, spookys scary house of jumpscares is right there.
i still wonder how they turned silly yellow room into a full lore
the monsters in the videos aren‘t even canon and i hate that they get used
Fancy has actually discussed fixing the player model, and has shown off some really cool looking alternative options in videos!