【視聴数 31128】
【チャンネル名 Daggz】
【タグ The Backrooms,Backrooms,Kane Pixels,The Backrooms Found Footage,Escape the Backrooms,The Backrooms game,Backrooms games,Backrooms Multiplayer,Backrooms memes,Fancy,Fancy Backrooms,Daggz,Daggz FNaF,Mascot Horror,Indie horror,Fnaf,Five nights at freddy’s,fnaf movie,pastra,uhyeah,davidbaron,astralspiff,Horror Games,Garten of BanBan,Roblox,Roblox Horror,anemoiapolis,liminal,liminal space,roblox apeirophobia,apeirophobia,roblox backrooms,doors】
I really like how the Backrooms levels gave young horror writers a sandbox to play with, like FNF or the SCP Foundation
If you want to return to Roblox for some reason and have a lot of spare time, check out “Isle”. It’s a colossal horror game that knows to be confusing with it’s uncountable amount of secrets and around 5 endings which I know about. I usually treat it like a rouge-like, since it’s literally impossible to see everything in one loop. I’d recommend you check it out!
There are a lot of people that have really cool ideas for the backgrounds but not the technical skills to make those ideas a reality. I have a RTS idea centered around a god like creature trying to create its own version of a human. Humans nature is to destroy chaos by naming it. He wants the power of humanity to control the other God like creatures in the back rooms. You would be in charge of a small colony of “ humans“
The fun part of the game would be finding the multiple endings. Depending upon how you play the game and what level you start out as you can get different endings. also the fun part of the game would be the fact that you are allowed to pick which level you want to start out on and some of them are completely ridiculous ideas like level fun or level run or level zero. yes, you can pick up those levels but your colony is going to pretty much die immediately. then you will get roasted by the God like creature for being a failed experiment.
Fun game idea. Is it worth two years of my life? Maybe. I will think about it after I am done with my animated series I’m working on and the web tunes I’m working on and the other web tunes I’m going to start working on after I’m done working on this one and all of the other projects and and and and. yep. if somebody had a plug-in play style RTS editor then maybe I could make this like RPG maker. Otherwise I will keep it in my back pocket
Now do every Roblox backroom
I’ve watched a yt i like play 1988, and knowing the creator’s other game, i think it can definitely be improved, and the creator themself said they wanted to from what i remember
i wished daggz joined a multiplayer server would have said a bunch of hate speech
don’t worry about the vr games, they aren’t really good.
I can agree Inside the Backrooms is way more fun with people as they feel impossible to do by ones self and I never found anyone outside of my other friend to really play with.
51:51 I cant find the game or any footage on it so uhh
Do not attempt a drinking game on “Having a shot everytime Daggz said the word – backroom”
Some a these games do look pretty garnly, especially that Lost and Found game, the noclip being an actual mechanic is seriously really cool! Also, that synthwave car chase section in Dream Logic kinda reminded me of my Vaporwave level, on the Wikidot, level 201. I seriously doubt that was the actual inspiration behind it, but I really dig the vibe they gave it nonetheless!
It does suck how so many a these games are pretty much the same thing over and over again. Also, I think the Puppet Combo team made a game about the Backrooms as well, but I’m not sure if that’s on Steam.
Enter the backrooms has to have been my favourite backrooms game I’ve ever played, it may not be scary, it may be repetitive, it may look bad, but the only reason I loved it so much was because I was there for the development, I was able to see new levels being added every other week, and I was always so excited to play them, even if they are similar to other things.
The artifact system was nice, it made the game a lot easier if you stayed in certain levels long enough (which definitely was a problem) the bag system accounted for that, making it harder to get more items before unlocking level 11, the level keys system was a nice completionist challenge where you can try to get them all, and when the final version of the game came out, I started to stop playing the game as I moved onto other things.
HOWEVER, the endings to enter the backrooms are awesome in my opinion, especially the 2 endings that are the hardest to get.
Usually, beating level 8 counts as an ending, but there is a lot more since after you beat level 33 (which is NOT easy) you can go to the end, where you experience the second ending.
The third ending is the 404 ending, not gonna spoil it but basically in the end, the level event allows you to find a secret key that opens a door all the way down in level -9. Once you go through levels -0 to -9, (-6 and -8 are the hardest and scariest ones) you can enter the level -10 door. This experience has to have been probably one of the best things I went into blind. I heavily encourage anyone to watch a video on level -10 or play it for themselves on a normal savefile, because it is the PERFECT ending to such a long and hard game. The ending really makes it all the better.
Finally, we have the zenith ending. This ending requires you to do the 404 ending, AND unlock the “omnipresent” achievement. The way you get that achievement is by going to every level from 0-33 and opening boxes until you get the level key for each one. Out of every box you open, there is a 1/75 chance you get a level key. This may seem to be not extremely small, but sometimes, you can open HUNDREDS of boxes and never get a key. (That happened to me for a couple of levels) fortunately, I got the achievement back when there were only 22 levels, but each key was 1/100 instead of 1/75 so it was harder to get some keys. Omnipresent is the hardest thing to achieve in the game, but once you do everything, you get a really nice ending that I’m definitely not spoiling.
TL;dr, it’s hard to get into this game but it’s ending are amazing and the sheer complexity of many of the mechanics are very overwhelming. It’s very learny, but it’s worth mastering.
My favorite version of the Backrooms was a Wattpad short story by The Cult of Bobism called Welcome To The Party that was later published in the anthology “Megasmut #1.” It’s an erotic Wizard of Oz retelling set in the Backrooms, and it is wild. I’ve not yet seen anything like it in the Backrooms community.
The idea i have on my story (that i will transform in a game) i think is fancy
The backroom is a bunch of pieces of a particular dimension that were “lost” these pieces when inside show exactly the place they were in on the around of them but going far off them will just make you go into another lost piece, the only way for you to enter them is if a interdimencional travel is broken mid travel wich drops you on the backrooms
There are no monsters on them well there is danger if something dangerous of a dimension is lost on it
The other way to get inside them is if a Rip in reality is made wich is how pieces of dimensions are “lost”
To escape them one need to be able to build a portal with can’t stabilize because it is not inside a dimension and makes the portal unable to work, then one may mess with the portal mid process to cause it to start breaking reality to the point where it will Shatter it causing everthing in the vicinity to be unstable, then finally one may inject itself with enough energy to cause an unbalanced between the space between dimensions and the backrooms with will cause that a completely random dimension absorve the thing trying to escape
Now the point this will put the thing escaped in a absolutely random point in said dimension with could be very much deep space or worse
How i use them in my story?
A powerful villain ends up on them after a battle with the hero and it causes a rip and the villain ends up on them
On the game beating the villain unlocks the ability to play with him on randomly generated pieces of worlds util you bore yourself
I do tend on writing a comeback for him one day
you can now make a ranking about roblox backrooms games?
EXPEDITION DUMP
ever see any of those funny backrooms videos? thats the game im thinking of.
28:03 In complete fairness to the statement: “This whole liminal horror thing is starting to get old.”, the main problem that’s currently facing this horror concept nowadays is likely the fact that the horror aspect is deriving from entities and monsters, rather than the claustrophobia and eerie-ness the actual liminal space provides. To go further in depth, the actual questions the backrooms should invoke is whether or not you are alone, whether this is an isolated experience from the rest of reality, or even why it looks so similar to manmade structures, but does not follow the constraints of logic. Still, it can very well be made well with loads of monsters if done correctly, though it does sacrifice the original horror of the backrooms, mostly because of the writing project currently surrounding it trying to explain the different ‘levels’ and ‘entities’ and such, like a wiki. The problem with this is that a firm explanation of what to find in the backrooms has more of less been written, compromising the ‘absence of information’ factor of the concept, which the original horror of the backrooms prides itself on.
It really is no surprise most games on here suck and only a few good one. But the good ones do look good! I already know about fancy’s game and most of these No and I knew there was a fnaf one coming in the list(somehow) but the good ones look good!
Time to start making Yellow Rooms Simulator 29!