【視聴数 48639】
【チャンネル名 Luke Stephens】
【タグ luke stephens,stray,luke stephens stray,cat game,ps5 cat game,stray review,stray critique,luke stephens cat game】
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【視聴数 48639】
【チャンネル名 Luke Stephens】
【タグ luke stephens,stray,luke stephens stray,cat game,ps5 cat game,stray review,stray critique,luke stephens cat game】
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I dropped the $30 on the game and bought it for my girlfriend. She doesn’t really play video games but she loves cats. She ended up loving the game. She got invested in the story and it’s world. The simplistic gameplay made it much easier for her to dive in.
She watches me play games like Tarkov or ready or not. So she was under the impression that all games are hard and frustrating. When she gave it a try and realized she wasn’t gonna be dying over and over again that she could explore at her own pace. That was a positive for her.
To see her come home from work and be excited to play to see where the story will go is great. That alone made it worth it. I think the game should add free dlc as in more quests add customization and maybe expand the world.
For me it’s not my type of game I’d pay like $10-$15 for it when it’s on sale. I can see it’s value at $30 tho the team put a lot of love and care into this game. Everyone is looking for games that push the limit and innovate. It’s like they want games to suck them off or something these days and don’t realize what it takes to make a video game.
Overall Luke I get where you are coming from but you changing the camera on us made me hate the video. Oh and stop trying to sell me TV dinners what the hell man.
Of course you hate this game.
I don’t think the $30 asking price is too high for this game. As an indie game developer, I was able to see a LOT of things most people don’t see because they just don’t have that experience.
TL;DR: There are several factors to this game that show the developers took their time and carefully crafted this world into a fun and immersive experience that everyone can play and just relax with.
Now that said, allow me to get my soap box out.
All the models are chock full of little details that make them feel alive, the robots are rigged perfectly so that their animations make them move like robots. The cat’s rigging and weight painting is amazing because cats are very flexible creatures and there is very little clipping or warping, especially when you consider the fur.
The environment is painstakingly detailed that each area we explore likely took weeks upon weeks to craft in such a way that when we played it, we felt this was a realistic place. None of the individual apartments and homes we went into were copy pasted in anyway. The layout was different for every single shop/ home. Each place had clutter and not often the same clutter depending on the home. Each area you went to, you remember because it was so different.
Then you have the physics of the objects around. The cans, the things we push off, the things we pick up and put down. The lighting to give us this feel of being in a perpetually dark environment, but still having enough light in most instances where we didn’t need to rely on the flashlight all the time. The sound design was also flawless. The creatures have eyes that follow the cat with every movement (which is easy to program with the creatures only having one eye, but its still a neat touch). And there are soooo many other things that we just DON’T see or think about.
Each object we are able to jump on either had a prompt grouped with the item or had to be MANUALLY placed on every single thing we are allowed to jump to. Regardless of which it was, the various things that we are able to jump to had to be carefully placed so that we the players could believe that the cat could jump to. This meant that either they had to meticulously place the object, play test the jump, edit the object, play test it again, then move on, or they had to go through each area and find every single jumpable thing to make sure everything was right. If they guessed each space, then kudos to them because I didn’t come across anything that didn’t seem like an unbelievable jump.
Are there problems with the game? Sure. I agree that I was taken out of the immersion of the game a few times because I was trying to solve problems like a cat. Best example is one area there is a vent that is too high for the cat to jump to. I went over to the vent and started meowing in hopes that the NPC would hear me and lift me up to the vent. When that didn’t work, I had to work the problem out like a human and move the barrel nearby to jump up on it. Did this negatively impact my experience, a little. I did find much of this game to be a bit of a stretch on how a cat would think and act, but that didn’t mean I didn’t enjoy my experience with the game.
I’m tired of this “Its so short”, “Its easy”, “Its gameplay is restrictive”, and so on being the big factor in not buying games. No one considers how much work, time, and money went into these games anymore. While I can’t say for sure, I would almost bet that the developers had a limited budget on what they could do (which would mean not adding in many factors to the game such as the NPC’s being able to hear us, working out a free-roam type game style and the physics that go behind it and so on) so what they did do was created an experience and ensured that the vast majority of the bugs were squashed before launch. Remember when games did that? Have a functional product upon launch that didn’t have to have update upon update in order to have the game functioning and playable?
Another factor to consider on the “its easy” and “mindless” is this isn’t a From Software game. This isn’t Monster Hunter, this isn’t Assassins Creed, this isn’t Halo, this isn’t whatever game out there that presents to you a significant challenge in working out how to climb a building or deal with multiple enemies at once, or problem solve. This is a game where you play as a cat. This is a game where you are meant to be immersed in the world, the story, the characters, and metaphors, and to where you do what cats do – explore. You are being faced with cat problems, not people problems. You are being asked to move your playable character around and ‘see’ the world through a cats eyes. You are a tiny animal in a world of robots and nasty creatures, not a human in a world with Lovecraftian / mythical monsters that are gigantic.
And the biggest factor is that not everyone wants a game that is challenging, requires a lot of focus, demands your brain to keep track of things at all times. This is a chill game. Its a game to go relax in. A game where you can just unwind from a hard day’s work in the few limited minutes you have to yourself. It’s a relaxed pace (most times), and has quirky enough characters for people to enjoy. There is a surprising amount of people who just want games like that. I know one of my friends says he can’t play Monster Hunter because there are too many things you need to be aware of, keep track of, buttons to press, and animations to learn for each individual monster in order to read their attacks. He says the series stresses him out. And you know what. Thats fine with me. He loves Stray because he can take his time, relax, be immersed, and just enjoy. And you know what, I love Stray too because games like Monster Hunter do get overwhelming or (with the end game in mind here) the game play loop gets so repetitive and boring that it becomes a chore, but you still need to do it because there are monsters gated off at certain level caps in order to get the full experience (looking at you Scorned Magnamalo and Ruiner Nergigante needing an MR 100 to fight).
So to call a game “not worth $30” is a bit of a slap in the face to the developers and pointing out some of the “mindless” and “restrictive” game play may also be insulting to casual gamers who don’t WANT that more complex experience. It’s highly irresponsible and could have just been worded in a way that goes “If you are someone who enjoys a more complex and challenging game, you may consider watching this on a stream or trying it for free. This is a game more designed for casual players who want a more immersive story experience and a change of perspective.”
Out right saying “Don’t buy it” though is a highly biased opinion, one which you’re allowed to have, but is not an ideal viewpoint when you are someone 278,000 people watch to gain an understanding of what is good and bad in a game. Telling people what to do and what not to do isn’t an ideal place to be in because it unfortunately puts you in a stand point where your opinions should be taken with a grain of salt. It’s like IGN telling Pokemon fans that Pokemon Sapphire / Ruby are lower in rank because there’s too much water.
Please do a video on Lost Judgement soon
You lost me at factor!
Dude this video was absolute cringe don’t support a indie developer? Not a good look for you. I could understand your rationale if they were charging full price for this, but it’s 30 bucks.
It’s for a good cause, a share of the profits go to stray cats. It’s worth buying for that alone
I think all your points were very fair Luke, your ideas for more creative claw implantation would have been incredible and I found myself thinking a lot of the same things. I didn’t buy stray and I’m not going to, until my ps plus runs out and it goes on sale. But I do think that we need to reward our developers for choosing quality over quantity, cheers to more projects with this mindset in the future
I was happy to pay $30 so a game like Stray can happen again, I thought this was not a good take honestly
YEah, I can see why people liked this game, but it’s deffinately not made for me. I, honestly, couldn’t find it interesting.
Complaining that this is mindless is like complaining an mmo is grindy. I think we all knew what we were getting into and the feedback is overwhelmingly positive. Might be indie of the year imo. A nice change of pace that the industry needed
The game is an absolute joy to play through. It’s filled with moments that really show you how much love went into every little detail. Sure, the jumping mechanic isn’t as fluid as it could be (and yes, you can only jump on certain marked platforms), but that makes sense given that the main focus of the game is to explore, interact with the world, and solve puzzles. Timing your jumps is an added challenge that would only take away from the overall experience in my opinion. It isn’t 80 hours long, but again, that isn’t a necessarily a bad thing. Most people who are going to buy this game want something cute (that isn’t a rage inducing, stressful chore), and that can be played on weekends: not a grind-fest. I think Stray is worth every penny, and the developers should be applauded! Game of the year so far for me.
I have to agree with you 100 percent!
Finally, someone actually has a critique of Stray which is not just “cat goes meow, cute”. I played it on PS Plus Extra for free, but the last 2 hours became extremly boring. No free jumping around, the visuals and ambience are amazing, but it doesn’t worth that much money.
The many cat people upscore this game, it beat God of War and Elden Ring on Steam… But it’s definetely not as good as those games are, those are leagues better. Now I’m not saying it’s bad, it’s good, but not amazing, it doesn’t stand out, and everything could be a bit more thought-out with a bit more development time. I agree with you, and a few people called me out for being either a dog person or I just can’t enjoy simple things. Those are of course not true, but man, this game is the most overrated game in a long time. It deserves being liked, but I don’t know about saying it’s better than God of War…
I was really looking forward to it but I found out it’s a €30 4h game . I’m going to buy it on sale
there are games that are 10 hours that are 60 dollars 😐
I kind of agree and yet completely disagree entirely! The world, the characters, music, and story and discovery I thought was great in this short experience. It’s good to not have a challenge sometimes.
You criticise being asked to meet up in the nightclub as a bad thing in the way it was too easy to find/already knew where it was. The challenge is finding a way into the club when you can’t get in the front, not finding where it is. A hidden location with no real direction becomes frustrating in a game, so hints or a marker is usually placed in the world. You knew where the club was from natural exploring with no direction or hints necessary, that to me equals good game design.
Idk if it’s cheaper for you but where I live, unless you go on discount day, a night at the movies is 30-40 bucks for anywhere between an hour and forty minutes to 3 hours, all of which is a one time viewing. This is 30 dollars for a game that I very much enjoyed over 5 and a half hours and I didn’t even find everything so I can still go back to each chapter and maybe get an extra hour to 2 hours of playtime. And I can have my friend come over and play it or play it with family.
I usually agree with your reviews mostly but this and the “The future of Assassins Creed is bright” absolutely lost me. This dev team deserves the money and trust, while Ubisoft doesnt.
Imagine shitting on indie developers like this. What a terrible take.
The game is lovely, and merits multiple playthroughs.
It’s a great buy, I hope it sells gangbusters, and I hope it gets a sequel.
“Hear meowt” <--- I see what you did there.