【視聴数 96707】
【チャンネル名 theScore esports】
【タグ esports,gaming,theScoreesports,thescore,valorant,csgo,peeker’s advantage,pc gaming,yekindar,s1mple,xantares,FPS,hobbit csgo,ethos valorant,riot games,shahzam csgo,shahzam valorant,loud valorant,crosshair placement,kennys,awp,shox csgo,furious csgo,rainbow6,rainbow six siege,beaulo,niko csgo,faze clan,g2 esports,refresh rates,gaming monitor,nvidia,n0thing,guardian csgo,raze valorant,valorant abilities,subroza,running headshot,ferrari peek,100 thieves】
what does this mean for hawaii players tho? we have no dedicated servers with cali being the closest with average of 70-90 ping a match no matter the online multiplayer game. oregon is even worse sadly at 80-100+ which is the second best option we get. (regardless how good your internet and pc actually are)
I thought they fixed it using that stupid backtrack that blinks me few centimeters back throwing off my aim whenever someone shoots me when I peek.
Fire this guy he doesn’t like valorant but is forced to talk about it evry time.
As frustrating as the peeker advantage is, I think it’s a good thing for balancing the angles we like to hold. Some defensive angles will be better than many, so you see most people holding those angles, but attackers knowing that will use peeker advantage to prefire those angles with more efficiency, forcing the defenders to be creative and try to find off angles and new ones. I think it’s rewarding to kill an enemy from an angle he didn’t expect you to hold.
It’s like the cs go mirage window dilemma : powerful position, but you’re expected there by enemies. Will you dare to hold it ? Also peeking an awp without utility in any angle remains dangerous for the peeker, so you still need to be sharp to succeed.
And to be honest sometimes perspective is significantly responsible for you to see your enemy after he sees you, if you’re standing closer to an obstacle than him for example.
ummm easy fix.. just make sure the server both teams connect to has same ping…. best riot can do IMO… if the same distance/ping from server… then same delay for both teams on both sides.. that is if you take the latency of the systems out of the mix….???
Lol riot fix it , what a joke . They make it worse
There’s worse ,people peak you extremely fast and they have all the to aim at you and shoot 5 bullet.but at your end it was only one shoot.this is why riot will never add a replay system
Yes, Valorant is broken and has delayed movement on top of regular peeker’s advantage. It shows as enemies running&gunning or sprinting and shopping abnormally fast before taking a shot.
when u listed the things you might be thinking u forgot the obvious smurf alert
Omg, This channel is filled with CSGO boomers
What’s the point of holding a angle and counter strafing if they can just run and gun with vandal and just headshot me
I find peekers adv in valorant genuinely unplayable against past 45 or so ping
“dude that’s peeker’s advantage!”
his reaction time: avg 270ms
mine: avg 200
diff of 70ms with almost identical ping
Bruh, seeing the thumbnail at 3am messes with your head.
Depends on whether I win or lose the fight. Come on. XD
Idk about ya’ll but “precise gunplay” got me laughing
Would’ve appreciated a link to RoyalG’s tweet chain thing, but still a baller video. Gonna get out of my gamer chair and go find that thread now.
Santiago servers are very insane regarding the peakers advantage. Your chilean friend might have 7 – 10 ms but you have 70, and there’s nothing you can do because there’s no other server you can play with a decent latency that isn’t below 90 – 150 ms. riot, do argentina servers. please. we’re enough people to justify it. :/
man u explained peakers advantage then do it again @ 2:41 …..
“There is a huge difference between 8 and 40 ping”
He’s totally right, but taken out of context, it sounds fucking silly lol.