【視聴数 9790】
【チャンネル名 Dittozkul】
【タグ Valorant,Valorant Curios,Valorant Moments,Valorant Versus,Dittozkul,Dittoz,Valorant Crazy Customs,Valorant Stream,Dittozkul Streams,Dittozkul Twitch,Live Stream Highlights,Valorant highlights,Valorant streams,Valorant Radiants,Valorant Immortals,Valorant Diamonds,Valorant Platinums,Valorant Golds,Valorant Silvers,Valorant Bronze,Valorant Ascendant,Valorant Iron】
If i was in the balancing team i would give him a delay on the tp just like jett Has on the dash now>:)
i believe chamber should get his second trip to feel more like a sentinel, and most of the time if you are locking down a site and the enemies go to the opposite site, chamber will just pick up his tps and the trademark kinda becomes useless unless they rotate or go through mid if you trip there. and when picking up the tps you have to wait another 30 seconds before you can replace them. im my opinion chamber is fine the way he is but a second trip would be nice to fulfill the sentinel role
Unpopular opinion: i think they should remove chamber. I only think it would be healthy for the game
the whole idea of making chamber was to catch csgo players attention by making chamber a better operator agent with tp and ult they did a goo job and many players liked it at first….. i k its annoying to play against but it feels good to play with… what i think they should do is rework him as a duelist and replace C with anatoher abolity,, i mena think about it after that it will make more sense lol idk idk
Make his tp be reset on Kills and boom you balance him
👍
make his tp take kinda long instead of instant, make his ult have 1 or 2 bullets but getting kills gives you the bullet back (like the golden gun in spike rush) and bam atleast somewhat balanced
Chamber is ok now. Maybe try learning how to play against him instead of bitchin’ “nerf Chamber” (not just you) 24/7.
Chamber is a very hard character to adjust, it only takes one number to turn him into a completely different agent. His only main issue is his TP and I personally feel that changing that will hurt him a lot. I think it’s fine that chamber is just a GOOD agent, riot has said they like having characters that are better with some weapons than others(in this case: Chamber + the OP) Chamber’s Trademark ability was never meant to fully define his role as a sentinel but rather being able to lock down a site with your aim/guns. For example, using your headhunter or operator or whatever to hold the enemy on their initial peek, you’re delaying the enemy, weather that’s getting a pick or just inflicting damage, you’re denying the opposing team of entry which is what a sentinel is meant to do, and then you also have your trademark to delay a push on another entrance. Idk, I only play Yoru so I wouldn’t know fully what changes should be made to Chamber but I personally think it’s okay for him to be in the spot that he is in right now.
maybe riot should focus on whether or not he is a sentinel or a duelist..
Finally riot removed chambers tp … now are you ready to talk about neon moving at the speed of light?
Guys its really simple . . . remove the tp, movement is the worst thing you can add to valorant so they need to remove it or make it proactive, Yes neon is broken.
i personally think he’s fine the way he is. people say he’s a duelist, not a sentinel, but it’s frankly not true. the job of a sentinel is to lock down sites on defense and watch flanks on attack (oversimplified, but true). his trademark assists in watching flanks by telling him where they are pushing from, and potentially slowing them, giving him time to move to hold that angle. his headhunter also assists in preventing pushes while holding angles, same as his ult. his rendezvous allows him to hold off angles to stop pushes and to away to hold another angle if necessary. so, i think he fits the role of a sentinel quite well. i do think he is strong, but i don’t think he’s incredibly overpowered.
he should have still have a fast teleport.
they nerfed jett just to get a better jett in as a sentinals and now all the jett op dashers are just playing chamber. And i have had many games where we don’t have sentinal abilities bc if someone fills sen they just pick chamber and never uses there trademark.
Can we all talk about the fact that I hate chamber
im not sure what riot can really do. the concept of the agent is just too strong to be fully balanced without killing his pickrate
Reason: The only real reason why Chamber is so OP is because of his teleports IMO. Right now, he can hold down sites very well, and that makes him really good with taking aggressive angles early on without being punished for it. Nothing really wrong with this playstyle, as it can be countered with an quick rush. The thing that makes this playstyle broken on Chamber is that there is hardly anything you can do against a Chamber with good reaction time and/or aim, except sacrifice a player just to have the Chamber peek you again. His other abilities really just help him hold down sites, and re-adding the 2nd trademark would make him too strong. Chamber is more like a player controlled KJ turret, where the player themselves stall pushes. His trademarks really just help him hold down areas (examples on defense) like Bind Showers where he can hold the teleporter, or like Arcade or Dish on Fracture where he can hold long. It’s a really good idea, but 2 trademarks would just make him be able to take even riskier angles. His tp should still be instant though, because that’s the whole point of his kit.
Suggestions: Something that would reward being able to outplay the initial angle holding would be good. For example, his tp should have a cooldown before the round starts to avoid really strong off-angles like on top of C-site box on Haven, or easy access to generator on Icebox A-site. Second, his tp should have a relatively long cooldown (like 8 seconds or smth) after it is placed, so you can’t just place it down somewhere and immediately peek an angle without consequence. Third, (this reinforces the second suggestion) his tp should have a smaller radius of teleportation (the radius where you can teleport with an anchor, not where you can place the other one), like 2/3 of the original radius and not be able to teleport you through walls (the radius where you can teleport with an anchor should not go through walls, not actual teleportation). These would discourage taking up too much space with Chamber.
More cooldown, even less range, and even smaller circle, thats how u deal with him. With that now he will be much more defensive cuz taking an aggresive off angle is much more riskier and expensive.
For me playing chamber is a mental thing more than really how good the agent is. When I play him I just feel like I have a way out with his tp which lets me play more aggressively even though most of the time his tp is uselss. Similarly with his guns I feel more focused because I know I have to hit my shots or Im dead but still his guns aren’t that op.