【視聴数 108245】
【チャンネル名 theScore esports】
【タグ esports,gaming,theScoreesports,thescore,chamber,chamber valorant,chamber nerfs,chamber nerfs valorant,valorant tips and tricks,valorant guide,valorant tips,valorant best agents,valorant update,valorant patch 5.03,valorant chamber,valorant 5.03,valorant chamber guide,valorant chamber gameplay,valorant chamber trailer,valorant chamber nerf,valorant chamber setups,is chamber good,is chamber still good,is chamber,is chamber good valorant,chamber nerf】
Not thing really change EXCPET you need to be considered about every time when you hit the purchase button for the head hunter
Chamber is legit the only thing that made valorant fun :/
Chamber haters malding 😩🥴.
In my opinion, rather than increasing the cost of his Headhunter, they should have just nerfed it, it’s still as broken as always.
I think it will happen the same that happened to jett, doesn’t matter what they do until they actually nerf the problem, which is the get out of jail free card, which I have no idea how are they going to nerf it
Dayz devs add back please ambient music/sounds.
What they need to do is make his tp like a yoru tp, make it a non combat tp then compensate its range, a sentinel should not have so much dueling utility
Don’t care about any CD or range nerf HOWEVER the fact that I can no longer 4 Q light shield first round is the biggest nerf and demoralizing stuff in the history.
Imo I think the chamber nerfs only really effect newer players bcuz it reduces his room for error especially the HeadHunter nerfs.However I think he will still be completely the same at higher levels of play aslong as he has those tps be instant
bro I felt no difference when I played him lol
Yoo ma boi Shiro neon sliding into theScore esports vid noice
I personally didn’t like the increased price in the bullets of his sheriff, because I think it could’ve been nerfed in some way other than just a price increase. Now you just don’t max out the bullets most of the time, but still uses it nontheless. Other than that, I think the nerfs were good, but his ult needs a tweak to actually “nerf” him. Or either do like some people suggested, and limit the amount of TPs you can do per round or something like that (Like, you have 2 TP charges, and when you kill 2 enemies, you get and extra charge or something like that, because people TP without much “concern” in mind about how much they can TP later, when you need to rotate bombs for example). Either way, it is a step on the right direction for sure. Just hope they don’t “kill” the character. People say Jett is “dead”, but she’s still pretty capable of performing, so I hope Chamber stays like a solid pick, but not an “important” pick like he is now.
TMV🐐🐐🐐
NO MORE AGENTS WITH GET OUT OF JAIL FREE CARDS! ONLY YORU/OMEN LIKE TPS IN THE FUTURE
day 416 waiting for cypher buff, last buff was reducing his ult charge count, thats it. and no, bug fixes dont count
This nerf only really affect his rounds 1-3 performance, and tbh without a rework chamber will always have a spot in the meta between a fast tp and a free op being built into his kit.
No hate comments.. just add energy like dmitri would talk.. the topic is good put more energy when talking..
Bro personal ….this isn’t enough
Nerfs are minor he plays the same and adds just as much value from holding stupid angles
I’ve been saying for a while that the proper way to chamber nerf is to allow him to be a proper sentinel instead of a hybrid. Give him back his 2nd trademark, make the radius of detection smaller and make the cost 200 each. Reduce the amount if HH bullets to 6 and make it 200 each. Keep his ult full dmg to the whole body but 8 points to get.